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MTech Cave

Includes 2 real photos of the actual card.

Printings & conditions

1 option
  • Condition: LPLanguage: ENOnly 2 left
PrintingConditionLanguagePriceStockAdd to cartBuy
LPEN$0.75Only 2 left

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What do the conditions mean?
Near Mint (NM)
Looks unplayed — crisp corners and edges, a clean surface, little to no wear.
Lightly Played (LP)
Minor wear: light scratches or small edge/corner wear, still sleeve-and-play ready.
Moderately Played (MP)
Noticeable wear: moderate scratches, border/corner wear, or light scuffs and whitening.
Heavily Played (HP)
Significant wear — heavy scratches, creasing, whitening, or scuffing, but intact.
Damaged (DMG)
Major flaws: bends, tears, water damage, or writing. Sold as-is.

Card details

Set
Universes Beyond: The Lord of the Rings: Tales of Middle-earth
Collector number
#3
Rarity
Special
Language
EN

Rules text

• 2 Players • 3 Packs • 10 minutes OBJECTIVE: Battle your way through your opponent's forces and emerge from the siege victorious! GET READY: Open three packs and give one land to each player. Then remove and remaining land cards and cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player. Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first. LET'S PLAY: Players take turns moving one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own. You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent's card starts a battle! Reveal both cards and do the following for each card type: If both revealed cards are Creatures/Artifact Creatures/Vehicles, the card with higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins. Legendary Creatures always win against nonlegendary creatures. When legends battle each other, the one with the higher toughness wins. If they tie, the attacker wins. If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.) If one of the revealed cards is an Artifact that's not a Creature/Vehicle, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn. TO WIN: When a Land is revealed in battle, its owner loses the game. When one land attacks another, the attacking Land wins the game.

Magic Minigame: Battle of the Hornburg

Lightly Played · $0.75

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